We Leave Together
Three friends gather to play a game of spin the bottle in the hopes of communing with a spirit.
Things however takes a turn for the worse when they are forced to confront their inner demons to get out alive.
Will they get out together, with their friendship intact?
Listen, make choices, survive. The truth will set these friends free, but will they want to tell it?
You have to make the choice to spare their feelings, or getting out. Your choices dictates the ending with branching paths showing more of the story. But the bottle has a mind of it's own well, sometimes you don't get the choice of telling the truth, and have to trust your friends to not doom you all.
Will you be selfish or selfless?
| Updated | 12 hours ago |
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Andreas SG |
| Genre | Visual Novel |
| Made with | Godot |
| Tags | 3D, Atmospheric, Horror, Meaningful Choices, Narrative, PSX (PlayStation), Psychological Horror, Short, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Subtitles, One button |
| AI Disclosure | AI Assisted, Code |



Comments
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Wow! Thank you so much, that really means a lot being a first time dev!
Did you manage to get any of the bad endings as well?
"Bad ending? Guess I'll have to watch it again ^^
I really like the vibe, it's uncomfortable! However I found myself maybe bugged or trapped, but the characters repetead their dialgoues constantly and I got lost when they try to choose who does the last spin. Tried all three options but didn't manage to get something that advanced the story.
I shuffled my queue and I will come back to rate the game if it is fixed!
Thank you so much for playing it, it warms my heart!
I've uploaded a new v1.1 build that should fix this. It also adds a "skip credits" feature so people can get back to the main menu to try different branching paths.